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Renaissance Interior Concept + Fight

Concept for a personal project where the main character fights an evil curse in an Italian Renaissance palace. This is a concept of a room to try to figure out the gameplay aesthetic for a game I'm working on. Trying to create a space as modular as possible while keeping the early 16th Century look.

Normal Concept. Daylight interior of an Early 16th Century Italian palace.

Normal Concept. Daylight interior of an Early 16th Century Italian palace.

Spirit Fight Concept. When spirits are present, the atmosphere and lighting change. Spirits are currently under design and will look very different.

Spirit Fight Concept. When spirits are present, the atmosphere and lighting change. Spirits are currently under design and will look very different.

Close ups. Art, specifically painting, is an important element of the game, so the spirits emerge from them.

Close ups. Art, specifically painting, is an important element of the game, so the spirits emerge from them.

Pureref board for references.

Pureref board for references.